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I'm an twenty year old living in New Zealand. My blog is pretty much personal, and is organised according to my own preferences since I have no interest in followers. However if you would like something tagged, message me and it's done.

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heywriters:

albatris:

hey. hey. I have a confession

I fuckin LOVE dialogue as a first line. I adore it. whenever I flip open a book and the first line is dialogue I’m like hell YES this is my SHIT

there’s lists of, uh, TOP TEN WAYS YOU SHOULD NEVER START YOUR NOVEL EVER and “opening with dialogue” is always on them

the gist being that it’s bad bc the reader doesn’t care about this character yet so why are they gonna care about this dialogue, right, they don’t have any context for it, you should start with something that gets the reader invested and emotionally pulled in, so on, so forth

(and I’m not here to argue or call bullshit on these lists or anything…… 99% of the time, the reasons listed of why you should Maybe Not Do The Thing are perfectly valid concerns and dangers that should be taken into consideration)

(this post is more a ramble about personal preference with a nice moral at the end)

(and definitely not a TOP TEN REASONS “TOP TEN WAYS YOU SHOULD NEVER START YOUR NOVEL EVER” LISTS ARE LIES AND SLANDER post god could you imagine)

but yeah, for me, dialogue opening lines pull me right the fuck in emotionally. for real. nine times out of ten they’ll yank me in and have me engaged instantaneously. always have, probably always will

(like come on. have y’all never just started eavesdropping right in the middle of some total strangers’ conversation on the bus. especially if it’s somethin weird. it’s so good)

but ANYWAY, the moral is uhhhh

whatever Mortal Writing Sin you wanna commit, there’s probably at least one weirdo out there possibly named logan who digs it

do whatever the fuck you want, honestly

you can write an opening scene that does everything every advice page tells you to do with an opening scene and it can still be shit

you can write an opening scene doing everything every advice page tells you NEVER to do with your opening scene and it can still be fabulous and engaging

if you can pull it off, literally who cares

“if you can pull it off, literally who cares“ is the only real writing rule

 

farorescourage:

hellsmonkey:

farorescourage:

hellsmonkey:

FOLLOWERS

HERE’S A COOL TRICK: SEND LOVE LETTERS TO YOUR GF VIA SMOKE SIGNAL

my whole city is covered in smoke from the wildfires what the fuck did you do

I really miss you

blocked

 

thorsbian:

Here’s a fun idea: just stop comparing every piece of lgbt media. Love, Simon was never going to live up to Moonlight. Carol isn’t supposed to be as thrilling as The Handmaiden. Gay people deserve a variety of content lmao this whole “lets compare every gay movie to Brokeback Mountain” is boring as hell. Straight people dont compare She’s All That to Shawshank Redemption. Not every gay movie has to be worth a fucking oscar

 

iamatinyowl:

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I realized the OP was a radfem so I’m reposting a clean version!

 

littlestpersimmon:

Haliya was a warrior goddess who would wear a mask of gold to hide her beauty. 

 In Philippine Mythology, Haliya was the name of a lunar goddess. She was said to be so beautiful that the sea goddess Bakunawa fell in love with her and sought her affections.

 

princezilla:

shasta-brah:

camdeezy:

xfiels:

you have not experienced true fear until a poster falls down in the middle of the night

One time I thought a poster had fallen down in the middle of the night, but when I turned on my light, it actually was an opossum that fell through my ceiling into my room. So, that’s actually true fear.

oh.

@mchandraws

 

chiguma:

MerMay 2018 (Part 1)
Days 1 - 9

Available as prints! >>> http://bit.ly/InprntCGM

 

colachampagnedad:

saving up to fly out to scotland and spot the loch ness monster

 

etoile-kid:

“i’m sad i wasn’t born in the era of -” bitch do it! if you like love letters, write them! if you like poodle skirts, wear them! society is imploding as we watch on in abject horror! do whatever you want!

 

Dungeon Design Lessons from Disney World

noblecrumpet-dorkvision:

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A week ago I returned from Disney (the World, not the Land). While exploring the park as I have before, I was able to examine it critically. Inspired in part by this GDC panel about video game design using Disney Parks as well as the Keys to the Kingdom tour that I was very fortunate to join this time around, I decided that I had absorbed enough to write about it in terms of D&D level design. In no particular order, here are some lessons we can take away from the amazing parks:

Force Perspective

Everything is for the show at Disney. The buildings on Main Street have their second stories scaled down to make Cinderella’s Castle look taller (it’s really only 198 ft). The bottom floors are at regular scale for functionality but the rest is just for show to enhance the overall experience.

Moreover, structures and foliage in Disney World have been specifically placed to hide certain things and reveal/highlight others. For instance, you can’t see Fantasyland while you’re in Tomorrowland. It was designed that way. Areas where the guests aren’t supposed to go have been carefully hidden or look uninviting, but everything visible adds to the story. Disney forces the players to view their park from a controlled perspective.

So when building your dungeon, only show what you need for the story. Remember, you are the ‘Imagineer’ for your dungeon. You precisely control the information that you give to the players. Give them enough to understand the story of the dungeon, but add details that hint and inform of a larger world. Video games do this by blocking off passages or adding impassable obstacles; the level looks like it’s much bigger than it actually is. Don’t use this for railroading or it will look obvious, but a collapsed hallway is more interesting than, say, a wall. It also informs the players that this is a ruin and is old and might be unstable.

Keep in mind where players will enter a room and what they will see from that vantage when they get there. Write narratives up ahead of time and tailor your descriptions. I often recall the Sphere of Annihilation trap in the Tomb of Horrors being described as “big enough for a medium creature to crawl through.” This description already implies a mode of action; a sense of forced perspective through your words. You can never control your players, but they can only work with what you give them. If something in the dungeon doesn’t really matter, you don’t have to show it. On that note:

Anticipate Behavior

Keep reading

  · dnd · tips · writing ·

mistresskabooms:

portmanteau-bot:

kinkshame-puncher-666:

virat:

Never forget that Bryke and the team have been supportive since ATLA.

Trans Smellerbee

trans + smellerbee =
trellerbee.

Beep-boop. Portmanteau^bot^1

Soon I’ll make fellow citizens beg for mercy. | PayPal | Patreon

WAIT.

 

thathopeyetlives:

girlactionfigure:

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Blessed is he who restores memorials.

 

prospt:

prospt:

i cant believe that ‘im such a top i’ve never submitted to anything, ESPECIALLY not stoplights’ is a real canon sentiment expressed by a real canon death note character

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this is, legitimately, one of the funniest fucking things ive seen in my entire life

 

kelsiekin:

Sir Terence David John Pratchett OBE in 1983
truly a man ahead of his time

 

xenosagaepisodeone:

having a permanent full time job is you thinking to yourself “so this is really the rest of my life huh” as you come home every single day before using your 4 hours of recreational activity to do nothing and then going to bed

 
viwan themes